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SpriteKit Game Development in Swift 2
Basics
Starter project overview (4:39)
How to add a card on screen (9:25)
How to create a peak (13:37)
How to create 3 peaks (4:51)
How to create the last row of cards (7:01)
Interaction & peak logic
How to create the back of the card (7:06)
How to receive taps on the card (10:41)
How to work with card managers (15:11)
How to create a flipping animation (5:15)
Game Logic
How to create the deck (10:10)
How to create the main game logic (6:36)
How to keep the score (10:23)
How to display the score (8:04)
How to add a started / game over state (6:30)
How to add overlays (12:16)
Extras
How to animate the dealing (8:41)
How to add the background (4:08)
How to add sound effects (5:39)
Menu & timed mode
How to create the menu scene (8:43)
How to create the buttons (5:15)
How to add configuration (3:45)
How to add timed mode (10:09)
Finishing touches
How to pause the game (11:48)
How to add a parallax effect on the background (8:21)
Multi-device support
How to manage layouts (4:42)
How to support multiple devices (9:05)
How to add a started / game over state
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